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NO_CoopSetup

The CoopSetup is a prefab compilation existing of the gamemode with all components needed for a coop mission and several managers as childs of the paren gamemode aswell. Only Task- und Spawnmanager arent part of the prefab since they are delivered with different frameworks and have to be seperated.



HIERACHY:
  • NO_CoopSetup
    • SCR_AIWorld
    • PerceptionManager
    • TagManager
    • RadioManager
    • FactionsManager
    • ScriptedChatEntity
    • MPDestructionManager
    • LoadoutManager_Coop


Gamemode Components:
  • SCR_BasegameMode1
    • NO_SCR_ForceTimeAndWeatherComponent2
    • SCR_CallsignManagerComponent
    • SCR_DestructionManagerComponent
    • SCR_GameOverScreenManagerComponent3
    • SCR_GroupsManagerComponent
    • SCR_HintManagerComponent
    • SCR_NametagConfigComponent4
    • SCR_NotificationSenderComponent
    • SCR_PlayerProfileManagerComponent
    • SCR_PlayerSpawnPointManagerComponent5
    • SCR_PlayersRestrictionZoneManagerComponent
    • SCR_PossessingManagerComponent
    • SCR_RespawnBriefingComponent6
    • SCR_RespawnMenuHandlerComponent
    • SCR_RespawnSystemComponent
    • SCR_SaveLoadComponent
    • SCR_VotingManagerComponent
    • RplComponent


Several components have preset changes:
  1. Player Controller Prefab changed to custom character
  2. Default time settings preset
  3. Factionspecific gameoverscreen added
  4. Nametagfriendlist added
  5. SpawnpointPrefab added for RTO respawn
  6. Hints for the briefing screen preset
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