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NO_SCR_EditorTask

This entity is made to extend the tasks and is used on every task

 

GameOverTypeSuccess

GameOverTypeFail

Variables
Name Real Name Category Description
faction m_faction TaskManager Faction is to ask whitch fraction can activeate the trigger
AssignToFactionOnStart m_bAssignToFactionOnStart TaskManager Assign the task to its faction from the beginning
AdditionalMarkerPosition m_sAdditionalMarkerPosition TaskManager When set and the a task is assigned as well as the TaskManager has the checkbox set the marker will be on the position of the ObjectName you entered here!
       
CreateTaskNamesSuccess m_sCreateTaskNamesSuccess Successor Add names of tasks to be created when Task is finished.
CreateTaskNamesFail m_sCreateTaskNamesFail Successor Add names of tasks to be created when Task is failed.
AssignFirstTask m_bAssignFirstTask Successor Assign the first task in the list
EnableGameOverOnSuccess m_bEnableGameOverOnSuccess Game Over End game when Task is finished
GameOverTypeSuccess m_iGameOverTypeSuccess Game Over Customize these on SCR_GameOverScreenManagerComponent on SCR_BaseGameMode.
WinningFactionKeySuccess m_sWinningFactionKeySuccess Game Over Key of winning faction, or player faction if draw.
EnableGameOverOnFail m_bEnableGameOverOnFail Game Over End game when Task is failed
GameOverTypeFail m_iGameOverTypeFail Game Over Customize these on SCR_GameOverScreenManagerComponent on SCR_BaseGameMode
WinningFactionKeyFail m_sWinningFactionKeyFail Game Over Key of winning faction, or player faction if draw.
     
Functions
Name Type Description
SetJIPState void Gets called on join of a player and does set the states of tal taks to the clients
ChangeStateOfTask void With calling this function you can set the state of the task
IsBadTask bool return if the task is finished or not
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