This entity is made to extend the tasks and is used on every task
GameOverTypeSuccess
GameOverTypeFail
Variables | |||
Name | Real Name | Category | Description |
faction | m_faction | TaskManager | Faction is to ask whitch fraction can activeate the trigger |
AssignToFactionOnStart | m_bAssignToFactionOnStart | TaskManager | Assign the task to its faction from the beginning |
AdditionalMarkerPosition | m_sAdditionalMarkerPosition | TaskManager | When set and the a task is assigned as well as the TaskManager has the checkbox set the marker will be on the position of the ObjectName you entered here! |
CreateTaskNamesSuccess | m_sCreateTaskNamesSuccess | Successor | Add names of tasks to be created when Task is finished. |
CreateTaskNamesFail | m_sCreateTaskNamesFail | Successor | Add names of tasks to be created when Task is failed. |
AssignFirstTask | m_bAssignFirstTask | Successor | Assign the first task in the list |
EnableGameOverOnSuccess | m_bEnableGameOverOnSuccess | Game Over | End game when Task is finished |
GameOverTypeSuccess | m_iGameOverTypeSuccess | Game Over | Customize these on SCR_GameOverScreenManagerComponent on SCR_BaseGameMode. |
WinningFactionKeySuccess | m_sWinningFactionKeySuccess | Game Over | Key of winning faction, or player faction if draw. |
EnableGameOverOnFail | m_bEnableGameOverOnFail | Game Over | End game when Task is failed |
GameOverTypeFail | m_iGameOverTypeFail | Game Over | Customize these on SCR_GameOverScreenManagerComponent on SCR_BaseGameMode |
WinningFactionKeyFail | m_sWinningFactionKeyFail | Game Over | Key of winning faction, or player faction if draw. |
Functions | |||
Name | Type | Description | |
SetJIPState | void | Gets called on join of a player and does set the states of tal taks to the clients | |
ChangeStateOfTask | void | With calling this function you can set the state of the task | |
IsBadTask | bool | return if the task is finished or not |