The MissionTrigger is a type of PlayerTrigger that can fire off common mission goals/changes when triggered.
Its options can be configured as described below.
Do note when teleporting players you must place at least one SCR_Position entity (with hierarchy component) as a child.
A prefab has been supplied to help with this.

This MissionTrigger is setup to spawn BadGuys via the Dynamic Spawn Framework.
Assign a task via the Dynamic Task Framework.
Remove the initial spawn point and unlock another.
Teleport the connected players to one or more child SCR_Position’s.
Variables | |||
Name | Real Name | Category | Description |
Player Trigger Quota | m_PlayerTriggerQuota | PLAYER TRIGGER | Quota type in use. |
Activate On Task State | m_aActivateOnTaskState | PLAYER TRIGGER | Activate once one of the specified tasks reaches the specified state. MultiTasks can also be used. |
Is Active | m_bIsActive | PLAYER TRIGGER | Is trigger active at game start? |
Is Repeatable | m_bIsRepeatable | MISSION CHANGES | If enabled, mission trigger will not disable after first firing! |
Delay | m_fDelay | MISSION CHANGES | Delay the triggers action (in seconds). |
NO Spawn Trigger Names | m_sNOSpawnTriggerNames | MISSION CHANGES | Name of NO_SpawnTriggers to spawn. |
NO Despawn Trigger Names | m_sNODespawnTriggerNames | MISSION CHANGES | Name of NO_SpawnTriggers to despawn. |
Task State Changes | m_aTaskStateChanges | MISSION CHANGES | Task state changes to make. |
Spawnpoint Changes | m_aSpawnpointChanges | MISSION CHANGES | Spawnpoint changes to make. |
Mission Selection Manager Name | m_sMissionSelectionManagerName | MISSION CHANGES | Name of an entity with a MissionSelectionManagerComponent. |
End Mission Selections | m_aEndMissionSelections | MISSION CHANGES | Name of MissionSelectionAction’s to end on the manager above. |
Change Time And Weather | m_pChangeTimeAndWeather | MISSION CHANGES | Time/weather changes to make. |
Enable Teleport | m_bEnableTeleport | TELEPORT | If enabled, will teleport all players to child SCR_Position’s picked at random. |
Teleport Radius | m_fTeleportRadius | TELEPORT | Random deviation radius from a chosen position. |
Safety Radius | m_fSafetyRadius | TELEPORT | Search radius for safe spot from random chosen position. |
Custom Hint | m_pCustomHint | UI | Show this hint on trigger, blank for none. |
Custom Popup | m_pCustomPopup | UI | Show this pop-up on trigger, blank for none. |
Enable Game Over | m_bEnableGameOver | GAME OVER | End game on trigger activation! |
Game Over Type | m_iGameOverType | GAME OVER | Customize these on SCR_GameOverScreenManagerComponent on SCR_BaseGameMode. |
Winning Faction Key | m_sWinningFactionKey | GAME OVER | Key of winning faction, or player faction if draw. |
Finish Task Names | m_sFinishTaskNames | LEGACY | Name of a NO_SCR_EditorTask to finish.
Deprecated, use Task State Changes instead. |
Unlock Task Names | m_sUnlockTaskNames | LEGACY | Name of a NO_SCR_EditorTask to unlock.
Deprecated, use Task State Changes instead. |