The spawn Trigger does spawn all spawn / despawn all his children that have a NO_SCR_AISpawnerComponent or a NO_SCR_EnvSpawnerComponent on them.
Unit Select
Variables | |||
Name | Real Name | Category | Description |
Delete | m_bDelete | Spawn Trigger | If checked, delete/Despawn when no player is in Trigger! |
Update Navmesh | updateNavmesh | Spawn Trigger | Update Navmesh when spawning? |
Randomized Spawns | m_bRandomizedSpawns | Spawn Trigger | Check if the AI spawns should be randomized! |
Percentage Ai | PercentageAi | Spawn Trigger | How many percentige of the AI spawns should be populated (only when RandomizedSpawns are enabled) |
faction | m_faction | Spawn Trigger | Faction which should Trigger |
Should Trigger Only On Player Contact | m_bShouldTriggerOnlyOnPlayerContact | Spawn Trigger | Triggers by players only |
Functions | |||
Name | Type | Description | |
Despawn | void | Does despawn all the NO_SCR_AISpawnerComponent and NO_SCR_EnvSpawnerComponent that are children of the trigger | |
Spawn | void | Does spawn all the NO_SCR_AISpawnerComponent and NO_SCR_EnvSpawnerComponent that are children of the trigger |