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SpawnAiGoToDefend

This Spawner will spawn the Ai and also assign the child move waypoints as well as The defend waypoint at the end.

Supported Mods:

  1. The move waypoints can be interchanged with every other waypoint that’s based on the SCR_AIWaypoint as seen in the 3 columns of the picture
  2. You can add or remove as many Move (SCR_AIWaypoint) as you want

Fix defined:

  1. Only one defend waypoint is allowed and also mandatory
  2. The defend waypoint will always be the last waypoint they go to

 

  • SpawnAiGotoDefend → NO_SCR_AISpawnerComponent
    • AiWaypointMove → SCR_AiWaypoint
    • AiWaypointMove → SCR_AiWaypoint
    • AiWaypointMove → SCR_AiWaypoint
    • DefendWaypoint → SCR_DefendWaypoint

FYI: Groups Prefabs and the difference between DynamicFaction and not

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