This Spawner will spawn the Ai and also assign the child GetInNearestWaypoint.
This spawner does not support having any other waypoint nor multiple of them.
- SpawnAiGroupGetInNearest → NO_SCR_AISpawnerComponent
- AiWaypointGetInNearest → SCR_BoardingWaypoint
FYI: Groups Prefabs and the difference between DynamicFaction and not