This Spawner will spawn the Ai and also assign the child patrol waypoints as well as the GetInNearest waypoint at the end.
Supported Mods:
- The patrol waypoints can be interchanged with every other waypoint that’s based on the SCR_AIWaypoint as seen in the 3 columns of the picture
- You can add or remove as many Patrol (SCR_AIWaypoint) as you want
Fix defined:
- Only one GetInNearest waypoint is allowed and also mandatory
- The GetInNearest waypoint will always be the last waypoint they go to
- SpawnAiGroupGetInNearest → NO_SCR_AISpawnerComponent
- AiWaypointPatrol → SCR_AiWaypoint
- AiWaypointPatrol → SCR_AiWaypoint
- AiWaypointGetInNearest → SCR_BoardingWaypoint
FYI: Groups Prefabs and the difference between DynamicFaction and not