This Spawner will spawn the Ai and also assign the child patrol waypoints as well as The cycle waypoint at the end.

Supported Mods:

  1. The patrol waypoints can be interchanged with every other waypoint that’s based on the SCR_AIWaypoint as seen in the 3 columns of the picture
  2. You can add or remove as many Patrol (SCR_AIWaypoint) as you want

Fix defined:

  1. Only one Cycle waypoint is allowed and also mandatory
  2. The cycle waypoint is needed so they walk in a patrol so they restart after they reached the end.


  • SpawnAiGroupPartol → NO_SCR_AISpawnerComponent
    • AiWaypointPatrol → SCR_AiWaypoint
    • AiWaypointPatrol → SCR_AiWaypoint
    • AiWaypointCycle → AIWaypointCycle

FYI: Groups Prefabs and the difference between DynamicFaction and not

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