This Spawner will spawn the Ai and also assign the child patrol waypoints as well as The cycle waypoint at the end.
Supported Mods:
- The patrol waypoints can be interchanged with every other waypoint that’s based on the SCR_AIWaypoint as seen in the 3 columns of the picture
- You can add or remove as many Patrol (SCR_AIWaypoint) as you want
Fix defined:
- Only one Cycle waypoint is allowed and also mandatory
- The cycle waypoint is needed so they walk in a patrol so they restart after they reached the end.
- SpawnAiGroupPartol → NO_SCR_AISpawnerComponent
- AiWaypointPatrol → SCR_AiWaypoint
- AiWaypointPatrol → SCR_AiWaypoint
- AiWaypointCycle → AIWaypointCycle
FYI: Groups Prefabs and the difference between DynamicFaction and not